V1.1 SKELOMAE V1.1

-Full Revamp of the inner workings of the skeleton. This doesn't effect weight paints at all.
-Complete remapping for better animation integration and stability
-Earring issue on Aura fix (Pretty sure atleast)
-Added bones mkl_wingbase_(l/r) as well as mkl_wingarm_(a/b/c/d)_(l/r). Welcoming MKL to the official Skelomae Team! If you can't figure out what these bones mean? WING BONES! WORKING WINGS FOR ANIMATIONS!
-Added bones to males including hrothgrawr and roegadyns

V1.1.1 V1.1.1
-Hotfixed a small error in the viera belly bone

V1.1.2 V1.1.2
-Fed the viera so it won't eat the mappings this time. Preventing animation based crashing.

V1.1.3 V1.1.3
PLEASE STOP EATING IMPORTANT THINGS BUNNIES!

V1.9.0

- Added two exotic sets of skeletons for Centaurs(Horse People) and Lamia(Snake People)! The bone list of both are far FAR too expansive to set into the changelog. Sorry!

- Added a few YAB+ examples to the pack as well

- Some setup for Female Hrothgrawr added to both the pack and the dev kit itself!

V1.9.5
-Overhauled blendfile alongside downgrading it for more consistant and easy use alongside massively smaller file size

-Updated the custom textools to the latest version of Textools

-Added a seperate download option for JUST the custom textools

v1.9.6
-Actually remembered to make the advanced pack an advanced pack and restored everyones physics options. OOPS!

v2.0.0
-Diamond on discord updated the physics to fully include female hrothgrawr now!

v2.0.1
-Hopefully fixed a lalafell hair bug. Sorry little fellas!

v2.0.2
-Fixed the borken fingers on the YAB Example Pack

v2.0.3
-Incorporated the PBD into the main skeleton file

v2.0.4
-just a quick changeout on a path name. It doesn't actually effect anything but makes me feel better

v2.1.0
-Added viera ears for future bunny ear animation support
-Decoupled the physics setting it properly into its own pack
-Added pack in option for hopefully better visual clarity while posing
-Added new folder to include old testing body stuff for people to muck with if they want

v2.1.1
-Fixed the viera face skeletons
-Phase 2 viera ear setup testing!

v3.0.0
-Changed "butt_left" and "butt_right" to "butt_l" and "butt_r
-Changed tongue bones over to limp chicken bones
-Touched up belly and breast weights quite heavily
-Touched up the blendfile itself quite a bit including easier porting
-Re-implemented physics into the skeleton file
-Touched up many of the body physics in the physics pack aswell
-Collision can and will now collide with the ground as well as player legs
-Did more tweaking on the inbuilt viera ear physics
-Preliminary work on getting the lamia bones in the PBD behaving correctly. It still needs work though

v3.0.1
-Adjusted each collision down one step. Accidentally had them one step higher oops!
-Added TnF3 Medium Legs to the example pack!
-Added Kitty Custom Pushup Body to the example pack!
-Added Rider Thicc GIGA Body to the example pack!

v3.0.2
-Fixed up groin area just a little in the bodies pack
-Butt Collisions have been toned down just a little bit
-Added new options including a Buff setting for TnF3 (Thank you Shizuya!)
-Fixed Gentle Breast's Butts not physicing

v3.1.0
-FIXED THE EARWIGGLE ON BASE IDLE ISSUE!
-Also removed Bimbo [Minus] due to creator request. Sorry!

v3.1.1
-Reconfigured buff option to be more distinct
-Removed [Minus] designated options because I'm just tired.

v3.1.5
-Adjusted Skeleton very slightly.
-Reconfigured the heck out of the examples pack
-Planning to add new example packs with other optiosn to help avoid option bloat

v3.3.0
-Added new miqo ear option. Fixes many animations causing errors on roegadyn and elezen ears, alongside making animating them way less of a pain
-Uninstalled the warpdrive in the right butt cheek of middie females
-Added categories of skeleton for even easier g-posing
-Fixed an oversight that made female midlander tails not animate
-Added a new folder for mod makers that contains the sklb's and the fbx's of the skeletons to allow even easier mod creation

v3.4.0
-Updated to fix vfx locational issues properly
-added full IVCS2 support
-added full YAS support
-Adjustment to improve the stability of the new bones added
-Rudementary setup to allow cross race animation compatibility if one knows how the system works (Can't explain in patch notes)
-Temporary removal of exotic packins for time related reasons. They'll be in the next update again. Sorry.

v3.4.1
-Now actually has full IVCS2 and YAS support. Skelomae team member in training did an oopsie. SORRY!
-Added back the packin options for full exotics